1~/tags/c#3 notes
2results (3)
2022-05-24
The Magic of Start/Update Events in Unity's MonoBehaviour
Why Unity's private Start, Update and Awake methods aren't overrides: how the engine finds MonoBehaviour messages via reflection and why that matters.
c#unitygamedev
2022-05-19
Replacing Coroutines in Unity with C# Task Async Pattern (TAP)
Replace Unity coroutines with the C# Task Async Pattern for delays, progress, cancellation, and asynchronous game logic.
c#unitygamedev
2022-01-14
Performance gains in Unity. How I went from 15 to 60 FPS
How a Unity mobile game improved from 15 FPS to 60 FPS through profiling, terrain changes, object pooling, and code fixes.
unityc#