Meshes browses every mesh asset in your place — MeshPart.MeshId, SpecialMesh.MeshId, and FileMesh.MeshId references.
For each mesh, you see a thumbnail preview, triangle count, vertex count, and how many instances reference it. Geometry stats are fetched from Roblox via the Open Cloud API.
How to Use
- Click Meshes in the sidebar.
- Browse the list with thumbnails and geometry stats.
- Sort by name, triangle count, creator, or instance count.
- Click a mesh to open the Detail sheet:
- Full triangle and vertex counts.
- Focus in Studio to locate the mesh.
- Open in Safari to view on Roblox.
- Use Upload to push a new mesh file from your Mac to Roblox.
Help & Tips
- Triangle budget: Pay attention to high triangle counts. A single mesh with 50k+ triangles can drag down mobile performance. Use the Performance Audit tool to catch these.
- Unresolved meshes: If triangle data shows “N/A,” the mesh may be private, moderated, or not accessible through Open Cloud.
- Draco-encoded meshes: The app bundles the Draco decoder for previewing compressed mesh geometry.
FAQ
Why do some meshes show 0 triangles?
The Open Cloud API could not fetch geometry for that asset. Verify your API key and check that the asset is public or owned by you.
Can I see where each mesh is placed in the world?
Yes — click Focus in Studio in the Detail sheet. You can also use the Mesh Heatmap tool to see density hotspots of triangle-heavy meshes across your map.
Does the app support mesh replacement?
Not directly. Use Focus in Studio to find instances, then replace them manually or with Roblox’s asset swap tools.