Remake of Sloboda in Unity
Last time I checked stats of my games on Google Play was a month ago or so ⌛️.

Sloboda is still my #1 game.
By amount of effort put into it and by amount of features 😎
I plan to remake this game but this time instead of Flutter 💙 I will use Unity.
Why Unity?
I spent a month learning and creating game with Unreal Engine. I found that blueprints is not for me. Not even mentioning that C++ is also not for me :) Also the Engine has too many settings, ways of doing it and so on.
So, why not Unreal Engine?
- Blueprints madness
- C++
- Too many settings for everything in Editor
- Terrible official tutorials
- Too few amateur tutorials
- Tooling that does not work (could not compile it for Android)
- Shaders compilations can take an hour
I prefer Unity because:
- C#
- simpler editor
- AMAZING official Tutorials
- all questions answered on youtube by creator.
- Tooling that just works. Two clicks and I deployed app to Android and iOS devices in 2 minutes.
C#, on contra with C++, is the same as Dart. Which I love. Sometimes I even copy-paste code from Flutter into Unity C# scripts and it requires only slight changes in order to compile.
Progress report
My new game can already:
- upgrade/build buildings
- character movement with joytstick
- can pick/drop resources from floor
- can move resources

I plan to borrow gameplay mechanics from Unrailed!
Where to get news?
I host a Telegram channel (Ukrainian): Loca Deserta. Тут постю постійно апдейти з відосами :)
You can also follow me on (Dmytro Gladkyi Twitter)[https://twitter.com/dmytrogladkyi].