Remake of Sloboda in Unity

Last time I checked stats of my games on Google Play was a month ago or so ⌛️.

Google Play Stats

Sloboda is still my #1 game.

By amount of effort put into it and by amount of features 😎

I plan to remake this game but this time instead of Flutter 💙 I will use Unity.

Why Unity?

I spent a month learning and creating game with Unreal Engine. I found that blueprints is not for me. Not even mentioning that C++ is also not for me :) Also the Engine has too many settings, ways of doing it and so on.

So, why not Unreal Engine?

  • Blueprints madness
  • C++
  • Too many settings for everything in Editor
  • Terrible official tutorials
  • Too few amateur tutorials
  • Tooling that does not work (could not compile it for Android)
  • Shaders compilations can take an hour

I prefer Unity because:

  • C#
  • simpler editor
  • AMAZING official Tutorials
  • all questions answered on youtube by creator.
  • Tooling that just works. Two clicks and I deployed app to Android and iOS devices in 2 minutes.

C#, on contra with C++, is the same as Dart. Which I love. Sometimes I even copy-paste code from Flutter into Unity C# scripts and it requires only slight changes in order to compile.

Progress report

My new game can already:

  • upgrade/build buildings
  • character movement with joytstick
  • can pick/drop resources from floor
  • can move resources

Sloboda Unity

I plan to borrow gameplay mechanics from Unrailed!

Where to get news?

I host a Telegram channel (Ukrainian): Loca Deserta. Тут постю постійно апдейти з відосами :)

You can also follow me on (Dmytro Gladkyi Twitter)[https://twitter.com/dmytrogladkyi].